Saturday, May 31, 2014

Saturday, May 17, 2014

BF2 Master Server To Be Permenently Closed; Project Reality/ Forgotten Hope 2 Start Their Own BF2 Master Server



If you haven't been living under a rock for the last few months, you may have heard the news that GameSpy will beshutting down online services for Battlefield 2 at the end of this month.

Shortly afterwards, Electronic Arts announced via their Origin Twitter that they were working on transitioning Battlefield 2 so that it would still be playable after the shutdown. However, contrary to their original statement, they recently announced that they would not be doing this, and that Battlefield 2 online services would be shut down at the end of June.

Have no fear though! Ever since the original announcement from GameSpy, the Project Reality Team has been hard at work on developing our own solution to keep Project Reality: BF2 online, and our players playing. In partnership with theForgotten Hope 2 team, we have quickly developed our own custom master server, and I am happy to confirm thatProject Reality: BF2 (and Forgotten Hope 2) will continue to be playable online after the GameSpy shutdown.

The update that will provide this new functionality will be released in our upcoming v1.2 patch, scheduled to be released before the shutdown occurs. Not only does it replace the GameSpy online services with our own, it also includes the Dutch Forces, several new maps, as well as loads of tweaks and improvements.

For the regular players of PR:BF2, the only difference you will notice with the new online services is that upon updating to v1.2, your existing player profiles will be deleted, and you will be required to make a new online account if you wish to play online. The account management system in the PR:BF2 Launcher, the ingame server browser, and PRSPY will continue to function as normal.

As we're nearing our 10th year since Project Reality was founded, we look forward to seeing Project Reality: BF2 continue long into the future!

Enjoy,
The Project Reality Team

Saturday, April 26, 2014

Friday May 2, Assetto Corsa Multiplayer!


Dear followers, every year 25th April is celebrated as the Liberation Day in Italy. This day marks the end of fascist regime after the end of the Second World War in 1945, and the day commemorates the people who laid down their lives fighting the fascism. 25th April is a public holiday in Italy. There are robust celebrations around the country to commemorate this day. Large processions are taken out in major parts of the country, and a general sense of celebration and bonhomie is prevalent throughout Italy on this day. The next update of Assetto Corsa Early Access will include the multiplayer mode and was previously scheduled for tomorrow’s release; our work in the last two months has been strongly focused to complete and deliver this feature properly. We have also made investments to set several free public servers for our users and a proper lobby for servers created by, users, leagues, simracing websites and so on. However, due to the 25th April celebration, we might have some issues to get the best possible support from our italian based server provider, right at launch day. Multiplayer is one of the most awaited features for a lot of simracing enthusiasts, but in order to properly test in public the multiplayer mode, we need to get the best technical support possible; for this reason, and also in order to improve multiplayer functionalities and to develop some additional features, tomorrow’s release has been shifted to Friday 2nd, May. This delay will allow us to release the multiplayer in a working day, getting fast and proper support by our provider, if needed. We are pretty sure you understand that we are working at our best to provide the best gaming experience we can. Thank you for your kind support and attention.

Sunday, February 23, 2014