
Thursday, June 8, 2017
Monday, March 13, 2017
Mumble Q & A
Mumble Q @ A
The following guide will get you through:- Installation/setup (Q1-Q2)
- Basic quality of life settings (Q3-Q6)
- Advanced features (Q7-Q8)
Q1. How to connect to the mumble server?
A1. Download Mumble Client Software (Click Here):
Click "Server" in Mumble, then click add "Add New..."
- Label: =IP=
- Address: intellectualproperty.mumble.
com - Port: 4436
- Username: ENTER YOUR OWN
- Password : punkbuster (Password is requested after entering server information)
You will now be connected to the server. Some channels will be restricted to members that have the game(s) required. If you need access to a particular channel ask any moderator for help.
Q2. Why does no one hear me on Mumble?
A2. If no on hears you, and your microphone is functioning properly, then the problem is that you need to configure your voice activation in Mumble.
Go to "Configure" in Mumble and then select "Audio Wizard". Follow the instructions provided.
The goal is to keep background noise silenced (red), the start of speech in the green, and the rest of your speech in the yellow.
To test if your voice activation is properly configured the mouth icon near your username on the server will turn red only when your microphone is active. Your microphone should only be active when you are talking, and off when your not. If you did not succeed as setting up the voice activation the first time, try the "Audio Wizard" again.
Q3. How do I move to another channel?
A3. To move to another channel just double click on the channel you are trying to join.
A4. If your game volume lowers when you or other people speak on Mumble, first make sure that Windows is not lowering your volume first.
1. Go to Sounds in Windows, then select the "Communications" tab and make sure "Do nothing" is selected.
2 Now go to Mumble and click "Configure" and select "Settings".
Click the checkbox at the bottom left for "Advanced", and then go to the "Audio Output" tab.
In "Audio Output", uncheck both "while other users talk" and "while you talk" under Attenuate applications by...
Q5. Why is Mumble not closing when a I hit the X?
A5. Mumble will only minimize to your system tray when you click the X on the top right. In order to close out Mumble you should click "Server" and then select "Quit Mumble".
A6. On Mumble press "Configure" and then select "Settings".
Click on "Unassigned" and now select the function you want to bind a shortcut for, and the keybinding goes in the "Shortcut" column is the key you want that function to be bound to.
Once forming all your keybindings be sure to click "Apply".
Q7. How to create a shortcut to SHOUT to other sub channels ?
A7. On Mumble press "Configure" and then select "Settings".
Select "Shortcuts" and click "Add".
I. Click on "Unassigned" and now select "Whisper/Shout".
II. Under the Data column, click "Empty" and click the "..." to bring up the Whisper Target window..
- On top, select "Shout to Channel"
- For Channel Target, select "Current"
- Next click the checkbox for "Shout to Linked Channels" only. and press "OK" to close the window.
Bellow is an example of some shout, deafen, and mute shortcuts.
Q8. How to create a shortcut to MOVE to other sub channels?
A7. On Mumble press "Configure" and then select "Settings".
Select "Shortcuts" and click "Add".
I. Click on "Unassigned" and now select "Join Channnel" and assign it to a button
II. Click on "Unassigned" and now select "Whisper/Shout". Under the Data column, click "Empty" and click the "..."
III. In the Whisper Target window select your destination channel (Ex. "Subchannel #1").
IV. Now bind the SAME key used for "Join Channel" above to a new Whisper/Shout Function.
I have provided an example bellow.
*The Button 4 activates Shout + Join for Sub channel 1
*The Button 3 activates Shout + Join for Sub channel 2
Sunday, December 4, 2016
Monday, October 24, 2016
=IP= Game Stock Car Extreme Club
We are hosting Game Stock Car Extreme Events in house.
Mods:
Tracks:
- Abu Dhabi
- Adelaide 2011
- Algarve 1.1
- Anderstorp 2007
- Autopolis 2.1
- Bahrain 1.1
- Barber Motorsports Park
- Barcelona 4.02
- Barbagallo 2.1
- Bathurst - Mount Panorama
- Brands Hatch 2014
- Brno
- Bryce Canyon Raceway 2.0
- Buddh International
- Calder Park 1.1
- Carolina Motorsports Park 2.02
- Circuit of The Americas
- Croft 2.43
- Donington 2011
- Eastern Creek 3.1
- Estoril Historic
- Goldenport 1.1
- Grobnik Automotodrom 2016-04-20
- Hockenhiem Historic - v2.02
- Imola - v2.1
- Indianapolis Motor Speedway - v2.0
- Infineon Raceway
- Ipswich 2.21
- Jerez de la Frontera 3.1
- Kyalami 1.0
- Laguna Seca
- Le Mans 1.1
- Le Mas du Clos 4.03
- Lime Rock Park
- Livet Glen 2.0
- Long Beach 1998
- Mexico Historic 2.1
- Mid Ohio by Virtual LM
- Miller Motorsports Park 2.0
- Monaco 1975
- Monza 2.02
- Mosport Park 2012 1.2
- Mugello 2.0
- Nordschleife - v1.5
- Nordschleife
- Offroad Truck Arena
- Okayama 2.1
- Paul Ricard Historic - v2.0
- Phillip Island 2.11
- Pukekohe Historic 2.3
- Road America - v4.0
- Road Atlanta - v2.0
- Rockingham 2.0
- Sebring International Raceway - v2.2
- Sepang 1.01
- Singapore GP 1.1
- Silverstone 2014 2.0
- Snetterton 3.1
- Spa Francorchamps 4.02
- Suzuka GP 2.1
- Targa Florio
- Thruxton 2.2
- Transfagarasan v2.0
- Tsukuba 1.2
- Vanport 2.2
- Virginia Int'l Raceway
- Watkins Glen - v2.01
- Winton 2.2
- Zandvoort v2
- Zhuhai 2.2
- Zolder 67 - v3.0
- Blancpain Endurance
- Caterham R500 1.02
- Corvette v2.0
- Clio Cup 2013 v2.4
- DRM v2.4
- FIA GT3 2010
- Flat6 GT3 Enduracers v1.11.3
- Historic GT
- Honda NSX
- Off-Road Truck Mod 2.1c
- Porsche Super Cup v3
- Porsche vs Ferrari - v1.02
- SCCA C and E Production - v1.0
- Super GT 500
- Toyota Supra
- TransAm 1970 - v1.1
- Turismo Total
Tuesday, September 20, 2016
Sunday, September 4, 2016
Thursday, January 21, 2016
IP Mumble Comms. Rules for Arma/Squad channels (Draft)
The Arma and Squad/PR mumble channels/In-game comms will have additional regulations in order to prevent excess of audio spam and to enhance communication of our squad. The guidlines are as follows:
1) PURPOSE OF EACH RADIO
Mumble and In-game chat will both be used, but each will have a purpose of their own.
A)On Mumble (Local), depending on the situation people will in one channel if we are in one group, or in separate channels if we form squads.
B)On In-game squad radio (Squad wide), the entire squad can/Squad leaders can be alerted.
*Squad wide radio should NOT be used for a situation that does not effect other sub squads.
2) CONCISE INFORMATIVE CALLOUTS
When ever asking for assistance or calling out enemies, ALWAYS use the following format; "what your calling" + "location". Then you can follow with land marks that may help your squad mates. Always aim to keep call outs to as few words as possible, to avoid spamming the comms.
*ex. Enemy infantry, North, 350! By the tower.
*ex. I am down, South of you guys. There is an Enemy East of me.
3) KEEP THE COMMS CLEAR
Comms. should only be used for callouts, questions, and directions. Anything else is not accepted.
*Radio comms. should NOT be used to talk about irrelevant matters. We need to keep the radio chatter down in order to hear our surroundings.
4) CONFIGURING MUMBLE HOTKEYS
It is required that everyone sets up a hotkey for MUTE and DEAFEN on Mumble.
A) Muting the mic may be important in order to prevent excess noise from the comms. Also deafening the mumble chat (Radio Silence) can be useful for intense moments that require heightened focus.
B) In addition, the keys used for In-game radio should be set as "push to mute" on Mumble, to avoid irrelevent/duplicate chat on the Radio.
*To set up Mumble hotkeys, go to configure/shortcuts.
5) RULES OF ENGAGEMENT
See the following guide: http://ttp3.dslyecxi.com/2_basic_infantry.php
*We will have our own guide set up soon.
6) DISSAPLINE
If a member violates the rules they WILL be warned. If a member continues to violate the rules of Radio communication, they WILL be muted on mumble temporarily. IF the offender continues to disregard the rules they WILL be banned from Mumble and the group.
Tuesday, December 15, 2015
Squad: Steam Early Access Released
Monday, August 31, 2015
New SCCT Versus Map: Dirty Alley
At last a new addition to the collection of SCCT Versus maps has arrived, Dirty Alley. This map features an urban environment with three streets joined by dark alleyways. The map is well balanced, and has a variety of objective types. It's dark city landscape that will bring the inner ninja out of you, but beware of the security features that await you. Great thanks to Pushek for putting in the thought and effort into this one! 















