Showing posts with label Project Reality. Show all posts
Showing posts with label Project Reality. Show all posts

Thursday, January 21, 2016

IP Mumble Comms. Rules for Arma/Squad channels (Draft)

The Arma and Squad/PR mumble channels/In-game comms will have additional regulations in order to prevent excess of audio spam and to enhance communication of our squad. The guidlines are as follows:

1) PURPOSE OF EACH RADIO
Mumble and In-game chat will both be used, but each will have a purpose of their own.
A)On Mumble (Local), depending on the situation people will in one channel if we are in one group,  or in separate channels if we form squads. 
B)On In-game squad radio (Squad wide), the entire squad can/Squad leaders can be alerted.
*Squad wide radio should NOT  be used for a situation that does not effect other sub squads.

2) CONCISE INFORMATIVE CALLOUTS
When ever asking for assistance or calling out enemies, ALWAYS use the following format; "what your calling" + "location". Then you can follow with land marks that may help your squad mates. Always aim to keep call outs to as few words as possible, to avoid spamming the comms.
*ex. Enemy infantry, North, 350! By the tower. 
*ex. I am down, South of you guys. There is an Enemy East of me.

3) KEEP THE COMMS CLEAR
Comms. should only be used for callouts, questions, and directions. Anything else is not accepted. 
*Radio comms. should NOT be used to talk about irrelevant matters. We need to keep the radio chatter down in order to hear our surroundings.

4) CONFIGURING MUMBLE HOTKEYS
It is required that everyone sets up a hotkey for MUTE and DEAFEN on Mumble. 
A) Muting the mic may be  important in order to prevent excess noise from the comms. Also deafening the mumble chat (Radio Silence) can be useful for intense moments that require heightened focus. 
B) In addition, the keys used for In-game radio should be set as "push to mute" on Mumble, to avoid irrelevent/duplicate chat on the Radio.
*To set up Mumble hotkeys, go to configure/shortcuts.

5) RULES OF ENGAGEMENT 
See the following guide: http://ttp3.dslyecxi.com/2_basic_infantry.php

*We will have our own guide set up soon.

6) DISSAPLINE
If a member violates the rules they WILL be warned. If a member continues to violate the rules of Radio communication,  they WILL be muted on mumble temporarily. IF the offender continues to disregard the rules they WILL be banned from Mumble and the group.

Monday, April 6, 2015

Tuesday, February 3, 2015

Saturday, May 31, 2014

Saturday, May 17, 2014

BF2 Master Server To Be Permenently Closed; Project Reality/ Forgotten Hope 2 Start Their Own BF2 Master Server



If you haven't been living under a rock for the last few months, you may have heard the news that GameSpy will beshutting down online services for Battlefield 2 at the end of this month.

Shortly afterwards, Electronic Arts announced via their Origin Twitter that they were working on transitioning Battlefield 2 so that it would still be playable after the shutdown. However, contrary to their original statement, they recently announced that they would not be doing this, and that Battlefield 2 online services would be shut down at the end of June.

Have no fear though! Ever since the original announcement from GameSpy, the Project Reality Team has been hard at work on developing our own solution to keep Project Reality: BF2 online, and our players playing. In partnership with theForgotten Hope 2 team, we have quickly developed our own custom master server, and I am happy to confirm thatProject Reality: BF2 (and Forgotten Hope 2) will continue to be playable online after the GameSpy shutdown.

The update that will provide this new functionality will be released in our upcoming v1.2 patch, scheduled to be released before the shutdown occurs. Not only does it replace the GameSpy online services with our own, it also includes the Dutch Forces, several new maps, as well as loads of tweaks and improvements.

For the regular players of PR:BF2, the only difference you will notice with the new online services is that upon updating to v1.2, your existing player profiles will be deleted, and you will be required to make a new online account if you wish to play online. The account management system in the PR:BF2 Launcher, the ingame server browser, and PRSPY will continue to function as normal.

As we're nearing our 10th year since Project Reality was founded, we look forward to seeing Project Reality: BF2 continue long into the future!

Enjoy,
The Project Reality Team

Sunday, December 30, 2012

Project Reality v1.0


After 8 years of development and 21 total releases, we are pleased to announce the general availability of Project Reality:BF2, version 1.0. Since our last release (v0.98), our dedicated development team has put in countless hours of hard and intense work to produce PR:BF2 v1.0. Featuring all new models and textures, new maps, new code, new features, tweaks, fixes, and complete overhauls, this is by far our largest release to date. Almost every single file in the game has been modified in one way or another! The Open BETA for v1.0 last month provided us with valuable feedback across all aspects of the game, and now we are now ready for release.

As Project Reality fans are already aware of, the password required to unlock the installer for the preload version is now available and listed below. You can also obtain it on the official password page.